Thursday, November 4, 2010

depth detailed analysis on the NINTENDO 3DS, Outlook and my ...

 Recently,UGG bailey button, more and more friends and I talked about Nintendo's new handheld 3DS, all players are on this host has a high revolutionary enthusiasm. But in the course of conversation I found a lot of friends in all aspects of 3DS understand there is still a bias, so the group where you should friend request, and to let everyone N3DS have a more comprehensive understanding, I am the author of N3DS for a full range of analysis. I will put the issue brought together by a question and answer manner, most of the data depends on the text written by my memory, please correct me if flawed ~
1.
Q: 3DS of GPU released, but I see why the polygon processing capacity only 15.3 million per second maximum (when the frequency 200mhz) ah? PSP are called the maximum 33 million per second, are 3DS picture processing is not even half of PSP and What?
A: This is the most asked questions also answered many times many times are still being asked questions = =
here at the outset that the polygon processing capacity equivalent to the screen is very scientific understanding, GPU's rendering ability is very important. and then we come analyze this NGC console contemporaries as 12 million.
number of polygons
PS2> PSP> NGC> DreamCast
66M 33M 12M 2M
see here, we should laugh. Yes, from the number of polygons Even the PSP looks extremely tough, great spike NGC trend. Yet we know that even the so-called 66M polygons NGC PS2 function is also a lot less, and PSP, I said it and the level of DC's 200 million to one love than ...
SONY put the satellite is notoriously do. from the time when dinosaurs PS demo images released to the PS2 was released on the same screen presentation screen thousands of toy ducks, to the PS3 announcement claimed Cell chip can simulate the Earth (= =), we can see that the satellite is farther than the last place in the data ... SONY is even more exaggerated unambiguous. whether PSP or PS2, Sony claims processing polygon ability are all closed in the case of effects that can generate triangular peak, while the Nintendo and Sega are the effects of data obtained under fully open, the two are essentially different. In fact, in the case of full effects Next, PS2 is, at most, to reach about 10 million polygons, and if you open all the special effects, and the AI, sound effects and other factors into account, PSP can only generate 300 per second at most, 500 million polygons.
that polygon processing power of the actual situation is:
NGC> PS2> PSP> DreamCast
12M 10M 5M 2M
this is the ideal performance of the PSP case consideration. In fact, PSP is not independent graphics, but directly through the CPU processing screen, the light on and own this great gap between the PS2 console, the other due to bandwidth issues and rendering pipeline, PSP 200 million polygons actually rendered it very difficult, and this is far PSP screen limit less favorable than the PS2 because the screen limits.
after a detailed analysis of the above, we will look at N3DS effects of the 15.3 million polygons under full capacity ... you understand.
2.
Q: Oh, I understand the problem of polygons, then use the GPU 3DS overall performance in the end what?
A: 3DS GPU used for the DMP company PICA200, place the chip is not powerful polygon of its processing power, but good rendering effects and ultra-low power consumption. In particular, the Maestro is its unique rendering technology, making it comparable to the ultra-low power consumption to achieve the quality of contemporary console has become possible.
PICA200 the basic run-time performance of 200MHz as follows:
maximum peak performance 15.3 million polygons / second
pixel fill rate to 8 million pixels / sec
Let's look at some of the features rendering Maestro:
* vertex processing (ARB_Vertex_program)
* Render to texture (Render to texture)
* texture mapping (mipmap)
* Linear texture filtering (Bilinear texture filtering)
* Transparent hybrid (Alpha blending)
* polygon displacement (Polygon offset)
* 8 位 stencil buffer (8-bit stencil buffer)
* 24 bit depth buffer (24-bit depth buffer)
* Single / double / triple buffering (Single / Double / Triple buffer)
* Programmable texture (procedural textures)
* refraction map (refraction mapping)
* Dynamic shadows (dynamic shadows)
and Maestro technology is quite strong in the following Function:
* spray rendering (gaseous object rendering)
instant calculus produced vivid images of fog, clouds, gas effects become possible, and never see effects. look at the CG can be achieved only?
* per-pixel lighting (per-pixel lighting)
the current real-time 3d game with per-vertex lighting techniques, by patches of light, per-pixel lighting. simply means that each of vertices, faces, light pixels for computing, graphics rendering one pixel is the most basic units, so are the three light-by-pixel lighting the most sophisticated, calculating the largest one. It can be relatively small in the polygon models which demonstrate the rich texture of three-dimensional bump, and this effect can bump and change with the light source. previous generation of the host whether PS2, NGC, or XBOX, have no such lighting effects, plays host Xbox360 and PS3 which time only .3 DS to use this feature, you can make the picture a qualitative leap.
* Surface Subdivision (subdivision primitive)
This is the latest DirectX 11 PC only joined the special effects, can be said to open the GPU graphics and game development an important new chapter in technology, 3DS's GPU actually be able to join the technology, really surprised me. a simple explanation for surface subdivision, is to smash the existing large plane. and then use these fit the original surface. broken to the more broken, broken surface, the more close to the target surface. For instance, we do a box hand, the system will automatically optimize the breakdown, it becomes very smooth. From a certain point , we understand the polygon multiplied by N times the processing power, while sub-surface features simulation and optimization technology to enable real-time calculus screen characters have a clear context of the hair as possible (see Resident Evil DEMO).
* FSAA FSAA (2x2)
host ages there have been no anti-aliasing has the power of x2, 3DS actually did it, I can only say that powerful.
together, for a portable device GPU, PICA200 has been very tough, although its ability to flat geometry, but with the Maestro technology to enable high in the case of configuration does not depict stunning effects .3 DS and the hardware is certainly not such a console XBOX360 compared, but the combination of the advantages and 3DS small screen is not high resolution, the late super-frame level close to X360 is also possible. In fact, 3DS early Resident Evil DEMO has exceeded many people's imagination. I had a trip nearly 20 years old, but my friend is in game design, at first determined not to believe Resident Evil is a real-time calculus DEMO screen, and later, after he carefully watched several times, finally admitted that the CG is not visible ... The picture effect is to a considerable extent.
may still be a simple matter to get 3DS hardware data that people, in order to come to 3DS is still not good enough picture effect function is still not so conclusion. For such an approach, I would like to that is, we are looking at the final results rather than data, more than a simple hardware, PS3 XBOX360 performance is 2 to 3 times, but the PS3 cross-platform performance masterpiece is often unsatisfactory; simple than hardware, portable far 3DS doomed The second era of far less bulky console, but as I said above,UGG boots, 3DS is still possible to make close to the X360 as the picture effect.
PICA200 till after the actual performance, response in Japan strong, PICA200 achieve a high quality and low The combination of consumption, while good control of costs, can the performance, energy consumption, the cost of the three coordinate so well, it is no wonder that Nintendo will give up the use Nvdia had the Tegra chips, the most renowned graphics card makers ATI and Nvdia on shocked out of their performance is not surprising.
3.
Q: Resident Evil and MGS images of really great, but why 3DS watching some games on the screen is very general ah?
A: First of all, we now see the initial screen are 3DS, 3DS function of the manufacturers for not eating through, we can see the first published PSP game, Nintendo president Satoru Iwata to see the speech:
I do not think that sell low price. creative winning, it does not need to spend too much high energy prices and the aspect of hard work in graphics, and can make a big popular game software; the other hand, completely make an effort to launch home in 3DS unit cost-based strong, beautiful game software to obtain the support of a large number of users is also very possible. Therefore, the development of the relative levels of the past has also been expanded, while extending the more customers level, I believe the whole should have 3DS New Attitude.
passage Brother Cong, well explained many reasons for the differences mm3DS game screen the game can go low-cost creative route, without spending too much energy on the screen: You can also take the function line, developed a rival console screen masterpiece; of course, can also be the perfect picture and creative fusion. choose what kind of production methods, the decision is to manufacturers. only thing we do not doubt that a strong performance and high quality creative 3DS collide to bring the endless possibilities.
4.
Q: Well, even if the graphics performance 3DS good and power, but also ... why do not 3DS bigger screen, more, ah, ah why the resolution is not higher ~
A: 3DS Sharp used the previous screen 3.5-inch 3D screen resolution of 800x240, 3D effects turned on 400x240.
first of all, this screen has a large number of the more than NDS ... again who, Sharp's 3D display is just such a development soon, although you can make a larger screen, but as the screen increases, the defect rate will increase significantly, the cost will increase exponentially, so also in the old office made after weighing the best choice, in fact, used to playing for the NDS for me, 3DS screen size has made me very satisfied.
on the resolution, I have to say you can not underestimate 3DS Oh. let us make a calculation: we all know, PSP has a resolution of 480x272, 4.3-inch diagonal screen. N3DS a resolution 400t240, diagonal is 3.5 inches. decided to screen the factors that the detail of what is it? unit area that is the number of pixels contained in .3 DS less the total number of pixels, but the screen area is also small. After calculation, PSP per square inch contains 16,525 pixels per square inch and 3DS contains 18,340 pixels. This shows that What? mm3DS PSP is more delicate than the picture clear. Then the specific clear how much? We again count, (18340-16525) / 16525 = 10.9834%, is the result .3 DS than the PSP screen detail of nearly 11 percentage points higher , so you can rest assured that sufficient clearer.
5.
Q: 3DS camera resolution too low Well, only 640x480 ...
A: put the screen where the resolution forward, with the three higher resolution camera, also reflected on the screen does not come out, this cost increase is not the point that some do not?
6.
Q: I am not satisfied with the appearance of 3DS! Why do the top part is black?
A: Black can effectively reduce the impact on the 3D display, in other words, the other colors in varying degrees, affect the expressiveness of 3D the screen, so black is on the part of the the best choice. of course not rule out the use of special treatment after the old post office the other colors, all that time to know.
7.
Q: 3DS what the specific use of will give way to what impact the game?
A: (1) well-known free to adjust the strength of the naked eye 3D features, the feedback from the E3 press point of view, the effect is very well
(2) originally Some touch screen, and add support for the joystick 360 degrees direction
(3) an internal camera for face recognition; two external camera can take 3D photos
(4) motion sensors + rotation sensor can sense a subtle change in the direction of Newton
with a touch screen, has been turned upside down the old term play, and imagine the old office will bring us ... we can imagine what impact the two an outer rotating camera + sensor may bring the game experience: screen display for their own room, circled with many enemies, you need to shoot down armed with 3DS; also can imagine that face recognition functions within the camera sensor may be rotated + to bring the game experience: the screen displayed in the space, the screen is the window you drive spacecraft, 3DS and face by rotating the track, constantly changing landscape of outer space, just like you personally, like ... there are a lot of driving Many of the possible, think about what is not excited?
8.
Q: NDS not long after the sale to the NDSL, and certainly any of the old will soon launch the revision of 3DS models, right? < br> A: NDS and N3DS announcement are very different from the case of NGC Nintendo has been the fall of .2004, PSP is either the last piece of the old base, the powerful performance of the face of sudden PSP, either had to dump the old power of the whole society protect this last piece of pure land, NDS is born in this case. when the host is not fully developed,Bailey UGG boots, the old term is entirely under pressure rush onto the E3 conference the NDS (then the old is also a step in the definition of any of its slow chess, a real-gen handheld GBE still on the road, but did not expect to achieve unprecedented success of NDS, so the Gameboy's brand is indefinitely disabled.) NDS prototype was criticized for the appearance of poor people, and later through the modified NDS sale or form either from the block header is still not satisfactory, then the rapid introduction and spread NDSL becomes a matter of course.
let us look at the situation N3DS announcement: First of all, Sony did not launch the next moment intention generation PSP console. Second, NDS wide range of global sales leader, has sold the Japanese history as the limit, so the slower growth, but software sales continue to occupy a large part of the game market; North American sales are still surging, month stability sales of all the hosts take the league title, the highest sales week and even up to 10 times more than PSP, PSP game sales per week are almost Top10 NDS in the scraper. In this situation, NDS can easily rematch one year But Nintendo has no choice and reap the profits, but the first published 3DS, 3DS so obviously not the first edition of NDS can be compared to the first edition.
we look at the revised footprint NDS: NDS-NDSL-NDSI-NDSI LL. If from the NDS to the NDSL is the appearance of leap of evolution. Well, from NDSL to NDSI, it has been considered for 3DS's testing the waters of the mm We can now see, whether it is adding cameras or DSi Ware's on-line, simply on 3DS some of the new features and to test the feasibility of network services. And the emergence of NDSi LL, even more is a bit awkward mm version only NDSi the increase, bringing in even more true mosaic (= =), the old and let it moves the point? many people simply understood as any this is another money making the old behavior, it is not. attentive friends will remember last fall, the media exposed a new generation of Nintendo handheld in R & D, so pretty soon, NDSi LL debut mm What you see, LL actually appeared mainly to avoid premature disclosure of 3DS.
by the above analysis, I believe we have learned, 3DS R & D is to deploy well-detailed, and the old office on The investment of time and effort is very good. It is not any rush of semi-old, it is not the first generation NDS, forced to hurry off the opponent's pressure, but after a long dormant in the old office, in the most appropriate time to cast a heavy bomb. This 3DS first edition, already has a more mature design, so I think improved version will debut in a short time. is the starting first edition of any release or revision of the old patient, but also by the people themselves decide.
9.
Q: Nintendo has always been anti-theft technology is Java, this crack will soon be right?
A: crack this thing, I said you really can not count, but from the The information obtained regard, 3DS of the crack is not optimistic ...
Cong Costa Rica in the first interview passage:
3DS new platform at a time when there will be many appropriate security measures, and will fully proceed.
Cong Costa words are short, very powerful. with significant enhancement of the network technology 3DS view,UGG shoes, 3DS will be network communication, system upgrades and closely together to strengthen security, and anti-crack crack extreme are likely to form a tug of war.
followed news earlier one: said the big change is that games can be recorded in the game console. before the order to play other games, players had to change the game cartridge, and 3DS variety of game software will be installed by selecting the game, so when they go out to do with Many game cartridges.
you think this is like? It is the official > But having said that one foot in mind that, 3DS perfect break should be only a matter of time, only this time could be waiting a little longer ...
write so much, we asked general questions and concerns should have involved, I hope this article can give you some new knowledge for 3DS, where any number I want to talk about some of my rice truth:
contacts from 4-year-old red and white machine, the Nintendo accompanied by fast game almost 17 years I can say that Nintendo games are my childhood, adolescence an important part of good memories. These are used to the old office to look at the ups and downs, seen the defeat of technology in the PS2 NGC , read the old term first annual loss in history, seen when the PSP just aggressive debut, looked at 04 years old when the term of the powerless.
When the whole world and even the old NDS will not optimistic about any of their own When successful, any meal I have chosen a number of NDS, and PSP compared to the same period, it seems is not so common ancient mm cool looks, without strong function, the picture is not brilliant. We claim in many food (especially that part of relatively paranoid person, I have also owned the PSP, the same below) NDS is a joke, only because we insist on playing the game the real game is to bring people mm fun, people are happy, people are amused. We also did not want to NDS also has a gorgeous picture of a strong, but not in the fish and bear's paw to have it, we have determined the game of choice, many claim to be a joke of the game of rice. But NDS is such a miracle, the Touch Generation series and Nintendo's Blue Ocean Strategy to bring together, in Mali Orsay Giant Pokemon and other housekeeping Jorda Ringer's Alliance for portability, it magically becomes the fastest in the history of the game broke billion, and will soon become the highest-selling video game history.
debut 6 years in the NDS After, 3DS come to royal position, E3 conference, Cong Costa Rica is still bad English, but the forehead but with elegant self-confidence and calm. When people are starting to predict a downturn in the gaming industry, when the industry lost it again, when Microsoft Nintendo Wii Sony and his ilk are still on the imitation of the somatosensory when Iwata lifted his hand of God, leaving behind 3DS, naked eye 3D, it is a controversial beginning, the praise, slander, and fear, Danding. E3 Nintendo press conference from the start, it no longer controversial, the game will be another new era for Nintendo to open.
we are excited, we cheer, technology, Nintendo back, Nintendo has always been creative in technical + creative Nintendo finally realized 3DS once again a great integration. I am pleased to have such a strong function of 3DS, but gives me more pleasure, is the naked eye 3D +3 D camera motion sensing + + face recognition + direction sensor + rocker + touch screen + caused a strong function of the infinite possibilities, NDS period, any one of the glorious old is too bright, not the other vendors take the functional route, take the creative route and incompetent force, and 3DS to a third party the creation of more free space, Metal Gear Solid Resident Evil finally landed position to complete, while the older people of any of the game is still looking forward to .3 DS, should have been looking forward to my mind is the perfect platform.
the same time I NDS period would also like to have support from either the old all over, said any rice, 3DS picture is certainly powerful, but we still can not forget the game in the NDS platform, the attitude, the game is always the fun as the benevolent, it takes pictures of the game we should not ; I also want to function as 3DS strong team to join the friends say, I hope you find the game 3DS can make more than the essence of the screen.
Finally, let us together look forward to N3DS.
ps: Citie is a marvel of Zeus are edited by users, I think fairly comprehensive analysis of what is necessary for everyone to Zhuantie literacy, once again thank him for his hard work, Oh, I was lazy or not, to him that, but I and his Many ideas are the same.

No comments:

Post a Comment